


If empty, the item will not convert to anything else Read-only property usingConvertsTo – string name of the Item this will be converted to when eaten.Read-only property canAlwaysEat – if true the player can always eat this item (even when not hungry).Read-only property saturationModifier – number that is the saturation modifier used to apply the saturation buff when eaten.Read-only property nutrition – number that describes how much nutrition this food item gives the player when eaten.getComponents() – returns an array of all attached script-enabled components on this ItemStack.Returns an undefined handle if the component does not exist or if the component is yet to be exposed to script getComponent(componentId: string) – returns a handle to the component attached to this ItemStack.hasComponent(componentId: string) – returns true if the ItemStack has the component attached to it.Note that these item components only work in conjunction with custom items defined via the Holiday Creator Features experiment Exposed interfaces for accessing script-enabled ItemComponents on ItemStack.Added the ‘/loot’ command with spawn loot overload.This can continue to be overridden via the force clone option The ‘/clone’ command has been updated to properly check for overlapping source and destinations areas no longer allowing for a 1 block depth overlap on each axis.Order of function calls triggered by ‘/execute’ inside a function are now consistent (MCPE-111849).Fixed a versioning error with animation controllers that was causing the wrong schema to be utilized on Marketplace worlds with an animation controller version 1.8.0.
